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INTERACTIVE NOVEL · RELEASE 79

COMMUNICATION CHANNEL
CarrierReceiving
RELEASE 79 · SERIAL 851122
IncomingOpening transmissionCarrier locked
INITIALIZING
◇

Opening the complete story…

›
↑ recalls your previous commands.
Help

Incoming transmission

Read the message. When the prompt appears, LOOK repeats your surroundings and HELP lists useful commands.

NOTICE→ACT
01

Navigation is clickable. A useful scene detail drafts one likely command, but does not act until you press Send.

02

LOOK repeats your surroundings; INVENTORY lists what you carry.

03

Read widely, try odd ideas, and keep what strikes you.

I’m new to interactive fiction

Commands usually take the form VERB + NOUN: READ SIGN, OPEN DOOR, or ASK A PERSON ABOUT A SUBJECT. Compass directions move you. You can abbreviate them to N, SW, U, and so on.

I seem to be stuck

Try LOOK, HELP, WAIT, another outlet, or a person or object in the scene. Save before experimenting if you want an easy way back.

THE COMPLETE 1985 INTERACTIVE NOVEL · RELEASE 79

A MindForeverVoyaging

Read closely. Wander. Talk to people. Notice the ordinary things.

01Read

Names and small details matter.

02Explore

People, places, and objects are interactive.

03Remember

Keep what you think matters.

How would you like to play?
Historical content note

The unaltered 1985 text includes depictions and language involving authoritarianism, poverty, racism, religious extremism, suicide, and violence.

Written by Steve Meretzky · Original release by Infocom · Interpreter by Parchment

Story opening.